THE PLAYBOOK · JINSHENGTEC
How to play Kakuro
Make Kakuro your next activity in the game library. Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Look at what changes after your first action. Check the rule that explains your first action. Use the example below to understand a decision.
Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
Bring this focus to a round
Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Refer to the controls when needed.
What you are aiming for
Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Keep that objective in view throughout the round. The example below illustrates a decision.
From the start of a round
- Compare a row total with its fixed entries.
- Use the column total for the same blank.
- Enter digits 1–9.
- Check puzzle verifies totals and non-repetition.
Input guidance
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Read a button’s label before selecting it. Use one clear input at a time.
An example before you play
A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell. Apply the same reasoning to the position in your own round. Take a moment to compare.
A useful caution
Repeated digits in a run are forbidden even when the sum matches. Read the feedback to see why an action did not have the expected result. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Further help with the game
For this browser game, what is the goal of Kakuro?
For clarity: Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals.
For my first round, how do I control Kakuro?
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
When I return, what example helps explain Kakuro?
Here is the relevant explanation: A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell.
What should I watch out for in Kakuro?
Keep this in mind: Repeated digits in a run are forbidden even when the sum matches.
Before I begin, what format does Kakuro offer?
Here is the relevant explanation: Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
When I return, which play mode does Kakuro use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.