THE PLAYBOOK · JINSHENGTEC
Getting started with Lights Out
Make Lights Out your next activity in the game library. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Choose a clear next step rather than rushing through the instructions. Choose a comfortable screen position before beginning. Check the relevant rule before repeating a move.
Practice beyond the first move
When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round. Use the example to check your reasoning.
What you need to achieve
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Read that aim before choosing your first action. Take a moment to understand the current position.
From the start of a round
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
How to interact with the game
Use the on-screen controls with a mouse or touch. A careful first action helps you become familiar with the layout. Make sure you are interacting with the game rather than the surrounding page.
An example to follow
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Your next round may have a different position, so inspect it before acting. Keep the game’s format in mind.
Notice this detail
An unlit tile can still be tapped; it may be necessary to solve the board. Compare the situation with the worked example. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
If you are unsure
While reading the Guide, what is the goal of Lights Out?
For clarity: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
While learning, how do I control Lights Out?
Keep this in mind: Use the on-screen controls with a mouse or touch.
For a quick reminder, what example helps explain Lights Out?
Here is the relevant explanation: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
When I return, what should I watch out for in Lights Out?
For clarity: An unlit tile can still be tapped; it may be necessary to solve the board.
For a quick reminder, what format does Lights Out offer?
Here is the relevant explanation: Play using the solo mode shown on this page. Read the controls before starting a new round.
For a quick reminder, which play mode does Lights Out use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.